Point Release 1 – January 18th 2019
Taxes
The housing tax and auction system will be re-enabled on Monday (1/21) which means taxes will be taken out for the first time on Friday (1/25)
Tax warning dialog box added when land is claimed/resized and balance is low.
Tax warning dialog box appears on login when a plot’s tax balance is low.
Crafting
Increased availability of Ethereal Bones and Vile Blood.
Added basic cloak to Fabrication.
Added new lighting decorations to Carpentry.
Resource quality is now a stronger determinant in the quality of crafted items. (Obsidian, Blightwood etc) offer a far higher chance.
Attack bonus from crafted weapons raised from 75% to 100%.
Accuracy bonus is now derived 100% from material quality.
Taming
High difficulty tameables have had their spawn timers and availability greatly increased (Wyvern, Huntress etc).
The Emperor Scorpion is now tameable and is an additional high end tameable.
Crabs have been re-balanced and replaced to allow the aforementioned high end tameables to serve as high end training.
Karma
Fixed default interactions for Allegiance members.
Pet murder penalty is now half as much as Player murder penalty.
Fixed Resurrecting Allegiance members by non-allegiance members.
Fixed situations where if a pet’s Karma was out of sync with their owner they wouldn’t behave like owner’s karma.
Fixed player/pet name color mismatches.
Fixed opposing Allegiance members needing to flag Order in certain situations.
Combat
Chain and Scale now have lower agility penalties and corresponding lower defense.
Monsters now choose more deadly spells.
Natural defense reduced from 45 to 35.
Light armor defense has been slightly reduced.
Heavy armor defense has been slightly increased.
Housing
Player Merchants may now be re-positioned.
Fixed an issue where hired merchants would stop you from getting escorts
Plot land with items for sale or a merchant can no longer be resized down/relinquished.
Plots with active merchants cannot be transferred until merchants are removed.
Fixed issue where land could be released with locked down objects on it.
Fixed houses Co-Owners/Friends list not being cleared on plot transfer.
Miscellaneous
Pets with items in their pack (pack horses) can no longer be transferred.
Stable master will no longer accept pets with items in their pack.
Fixed stable master giving more pets than the player can handle.
Jewellery can now be damaged in combat.
Death’s drop rates have been adjusted.
Fixed graveyard ghoul spawn.
Fixed Order flag for Allegiance/Consenting Party Members.
Addressed situations where players are inadvertently flagged order.
Dead players can no longer gain prestige from group kills.
Fixed CO reward library table typo.
Reduced stack counts on material rewards.
Fix named spawn loot tables (Now drops furniture crates correctly).
Removed duplicate teleporters and doors in Catacombs.
Plot resize box will now automatically show when placing houses from blueprints.
Players will no longer end up in an impassable location when being removed from a plot.
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So many of my concerns addressed in one patch. Happy armour is becoming more diverse in their pros and cons. I can’t wait for the true end game… fashionable stuff/ dyes/ new craftables.