The introduction of two new major towns, Helm and Pyros landing, will not only double the server player capacity, but it will add some much needed character to the Southern Rim and Eastern Frontier areas. We are also focusing on subdividing the world into smaller named areas. We are developing some lore and characterizing features for each of these areas to bring the world to life in whole new ways.
On the systems side of things, we have several initiatives. We are taking a pass at character movement and NPC pathing with a goal of making movement feel a little more fluid. The new notoriety system should do more to encourage players to engage in positive behaviour in an immersive and rewarding way. Changes to mounted combat should help with hit and run ganking while still encouraging players to engage in combat on foot. Secondary stat gains (Con, Wis, Will) will be slowed down to create a smoother progression and force players to fight mobs closer to their skill level.
The user interface is also getting some attention in this release. We are continuing our push towards making a minimal UI that maximizes immersion. The new LoA UI skin concepts are complete and we will begin converting our windows over to the new look.
Closed Beta 2: July 2018 — Open Beta: August 2018
Closed Beta 2 will see us finish off our launch systems, do a total graphics overhaul, and focus on polish and bug fixes as we prepare for Early Access Launch. See this graphic for more details: http://www.legendsofaria.com/cb2-promo/
Our world is growing in depth and detail as each region of Aria grows in character and sense of identity. As you travel through the world of Celador, it will feel much more alive and every area will have a unique feel to it. The New Player experience is a long anticipated feature to truly welcome and prepare new citizens of Aria to their new world. Cities are becoming much more interactive, rich with everyday items and the local inhabitants will now play a central role in showing new players the ropes. This includes a pass on all our points of interest and a pass on our world dungeons to truly flesh out the world.
We also mark the release of many of our remaining features, notably essential tools to allow community administrators to build their own worlds.
Early Access: Fall 2018
All of the features planned for the launch will be in place, if not perfected. We’ll wipe the servers (and close down the sales page for a week, to give our Kickstarters and Founders a week to themselves) and begin building the living world of Legends of Aria together. Expect plenty of balancing, as we prepare for our Steam launch in the fall.
Steam: Fall 2018
Help us spread the word that Legends of Aria is available on Steam! Stay tuned for the first post-launch feature list…