Experimental Server Notes, 7/3/18

SanyaSanya Inside your computer Administrator
Now live on Test Center via experimental client! (Note: Experimental build will not overwrite your beta install.)

Client / World:
- House blueprints are now for sale in town shops
- Fixed broken merchants in Trinit and Belhaven
- Fixed static collision in Western Upper Plains
- Fixed female beggar pants
- Fixed collision in Valus
- Added new bind stone art
- Minimap no longer rotates with the camera
- Tree fall animation no longer loops
- Fixed objects not highlighting after clicking on a UI element
- Every item now has appropriate sounds
- All general stores sell the correct region map
- Added “no weather” region to goblin mine
- Added crocodiles to the Black Forest Swamp
- Added foxes to the Upper Plains and Eastern Frontier
- Fixed Catacombs portal activation animations
- Changed "The Bushwoods" region to "The Brushwoods"
- Adjusted overlapping border between Barrens and Southern Rim (the old border was causing incorrect portal summons)
- Fixed invisible collision on client
- New Great Tree Area
- Club PRZM has been reopened for our backers with that access level
- Mouse hover now shows the sword over hostile mobs, not the chat bubble, when in non-combat mode.
- Fixed a bug where items in subcontainers were shown as missing if they were on the hotbar


Server:
- Corrected craft descriptions of anvil and forge to be correct.
- NPC merchants item prices have been adjusted, and also now have limited stock.
- Added Great Tree Awakening Mobs & Regions.
- Reduced chance to receive fluffy cotton from 30% to 5%
- Item values are once again derived from resources used to create the item
- Catacombs resets when the portal to it is opened from Southern Hills.
- Players attempting to login to Catacombs region are automatically transferred to the Southern Hills Catacombs Portal location.
- Catacombs Portal automatically closes after 3 minutes of defeating Death, and at that time, players are purged from Catacombs if still present.
- Catacombs Portal no longer has a four hour open duration, and persists until closed by the defeat of Death, or a server restart.
- Mobiles inside Karma free zones (Arena or similar) cannot attack mobiles outside of the zone and vice versa.
- NPCs now can have beards.
- Immune combat text is more obvious
- Fixed bleed immunity
- Books are now writable and can be crafted using inscription
- Banker NPC dialog now closes when they open your bank.
- Dead pets no longer follow you when transferring across regions or worlds.
- Vile spiders now fight when their health is above half
- Lizardmen now sound like lizardmen
- Mobs now have appropriate sounds
- Players no longer receive the message "Nobody invited you" when declining a guild invite.
- Fixed exponential fish fillet creation
-Cloaked/Hidden targets may now be damaged by AOE effects, and damage over time effects.
-Hireling merchants now follow player through world teleports, like the boats used to reach Sacred Isle.
- Fixed bug allowing cleave prestige to reset swing timer and swing weapons quicker than should have been possible.
-Slightly lowered taming difficulty of Giant Scorpion. Giant Scorpions now require 100 lore and 100 taming, but no Beastmastery points.
- Death no longer continues to emit smoke after dying.
- Corrected order of raw metal difficulties for mining. (Min/Max Skill check):
-Iron -5/65, Bronze Ore 10/80, Copper Ore 25/95, Steel 40/110, Obsidian 55/125
- In-backpack drops from bosses now only works on living players
- Attempting to /stuck while hidden breaks invis effect.
- Attempting to sneak or cloak while waiting for /stuck cancels /stuck.
- Items created during crafting now properly adhere to container weight limits.
- Added crafting orders to Helm’s smith
- Disabled message boards for now, pending a design overhaul to be more useful.
- Converted cultists to use regular monster AI.
- Chain tunic craft description corrected.
- Crafting actions dragged into hotbar slots should now work correctly.
- Combat attack window properly updates when swapping weapons without changing targets, solving instances that could cause weapon auto swing to stop.
- User is informed if a weapon swing is stopped due to the target going out of range.
- User is informed if a weapon swing is stopped due to target going out of line of sight.
- Weapon swing is reset when swing is stopped due to line of sight issues.
- Hirelings will attack back at players when attacked. After getting attacked by a hiring player, they will run away upon taking too much damage or being idle.
- Hirelings now cannot be hired while in combat with a player trying to hire them.
- Mobs now exit combat state upon going idle.
- Death, Cerberus, and Awakening Dragon bosses cannot be stunned anymore
- You can no longer drag new actions into weapon special move icons, and override the icon.
- The correct message shows for trying to add items to overweight containers.
- Cooking pot updates with correct weight.
- Cooking pot correctly destroys ingredients on failure.
- Picking up an item that puts you over backpack weight max now disables movement until it's placed back down (including splitting stacks).
- Logging out drops currently held items
- Since double shots are now only used on Shortbows, we’ve lowered the stamina cost from 20 to 10
- Crafting a regular stamina potion now gives you...a regular stamina potion
- Add bind portal stone (consumable item purchased in town)
- You can now mark in house plots/yards (not inside)
- Horses sold by NPC merchants are now guard protected.
- When hireling merchant dismisses, the items being sold by that merchant now get removed from sale automatically.
- NPC Merchant items now say “out of stock” when sold out and appear semi-transparent.
- Saddlebags can now be crafted by fabricators.
- Katanas are now craftable.
- Server change to hopefully prevent glitching/exploiting through house walls and other areas.
- Fixed issues with Oasis Awakening spawn fighting each other.
- Players can hide within the no hide range of someone, if out of line of sight
- Atlas is now blessed.
- Taking damage interrupts the burial of a rune.
- Packed objects placed by a co-owner of a house now do not decay
- Mob camps no longer spawn inside a terrain object
- Fixed many dialog windows not closing when they should
- Alcohol and drugs now apply the correct visual effects
- You can now drink refreshments even when "not hungry"
- Items being sold by a merchant and an item purchased from a merchant now show item info correctly in tooltip
- Item being sold by a hireling merchant now shows weight

Comments

  • These graphics look just amazing I really really enjoy what you did with the red towns omg it was much needed
  • ChojinChojin www.aria-france.fr
    Really nice build!
    Oasis rocks :)
    Visiting the other cities
  • ChojinChojin www.aria-france.fr
    Bug :
    When you cross the valus bridge to unprotected zone (883 -1417) there is a strange transparent orange rectangular thing that appears on screen for 1 second.
  • ChojinChojin www.aria-france.fr
    edited July 3
    Bug :
    The permanent shaking screen when you are attacked.
  • SanyaSanya Inside your computer Administrator
    Be sure to report all bugs in game, so we can be sure to track them.
  • Jon_IrenicusJon_Irenicus internetman@email.cz
    edited July 3
    the original graphics had nice feel in it, nice touch, colors, it was smooth and all it needed was optimizing, bug fixing and such...loved watching the game

    the new graphics looks horrible. its looks strangely too much sharp/contrasted, feels like several filters are over it (shades/lights), colors are horrible, and I have a tree stick in my face all the time wherever I go now

    overhall my personal feeling is that this is massive downgrade
  • So I found the Club PRZM invite in Val but I am unable to take the scroll. Is this truly in game?
  • the original graphics had nice feel in it, nice touch, colors, it was smooth and all it needed was optimizing, bug fixing and such...loved watching the game

    the new graphics looks horrible. its looks strangely too much sharp/contrasted, feels like several filters are over it (shades/lights), colors are horrible, and I have a tree stick in my face all the time wherever I go now

    overhall my personal feeling is that this is massive downgrade

    i have to partially be agree
    Colors seems not balanced, too many filters or maybe someone missing, the overhaul graphic changes are good but these colors could hurt my eyes in long time
  • Looks amazing but definitely needs optimizing
  • I saw some Twitch videos showcasing the new graphics, and - although it looks nice at times - it definitely seems like the game's visual identity became somewhat inconsistent/confusing. Hopefully this will be ironed out with time.
  • pegaus@hotmail.compegaus@hotmail.com pegaus@hotmail.com
    I would like to try it out but I get to the character creation screen and can not create a character anyone else have this problem?
  • MummrikMummrik Sweden
    Graphics looks nice! I do also like the new Atlas still want it to be bound to "m" as default or atleast make it possible to bind it to a hotkey. No atlas found in backpack send an message on screen saying "You do not carry an atlas." while the hotkey is pressed, minor feature but still something that i would like to see in-game.

    Havent tested much more of the update yet, but the skill manipulator do not seem to work. i did test set my fabrication skill but it wont give the character any skills. Combat skills seems to work as intended, but need to fix the other skills aswell to make sure you can find all the bugs

    anyways keep the good work up :)
  • the original graphics had nice feel in it, nice touch, colors, it was smooth and all it needed was optimizing, bug fixing and such...loved watching the game

    the new graphics looks horrible. its looks strangely too much sharp/contrasted, feels like several filters are over it (shades/lights), colors are horrible, and I have a tree stick in my face all the time wherever I go now

    overhall my personal feeling is that this is massive downgrade

    I agree with Jon in a part as well. I think that what you guys have done was ambitious and nice. Being an "experiment server", it's good what you have done so far, however, there is definite need for refinement. I think that the trees are perhaps too big, but I love what you did when you are under one, and can see the trunk. Nice going there :) I suggest shrinking the trees some. The minimap is kinda hard to make out the road. I would suggest making the road easier to see. Also, traveling was fairly laggy. There will have to be optimizations for it to be more stream-lined. Otherwise, good work guys!
  • SupreemSupreem United States Administrator
    FYI we *fixed* an issue with people crashing when getting hit.
  • Is it possible to play on the old client graphic vs the new client when game gets patch?
  • ZenrothZenroth Citadel Team Administrator
    Additional update live as of 07/09

    - Hired Merchants are now always invalid combat targets.
    - New characters no longer start with leather or padded armor.
    - Empower fixed and modified; For a duration of 10 seconds, healing spells casted will also heal friendly mobiles near the target.
    - Fixed Destruction applying more damage than intended to main target.
    - Fixed some instances of pets not being properly protected by the karma system.
    - Destruction has a unique icon, no longer sharing an icon with Empower.
    - Harvesting a kill that is not yours will advance conflict relation, triggering karma and guards. Enabled Karma Protection to prevent this.
    - Users are now informed when they have a very low chance of taming a creature.
    - Fixed issues with animal taming / beast mastery for large spiders.
    - Craft menu will re-open on craft failure.
    - Players will now receive system messages about the status of hunger and vitality.
    - All prestige abilities now reset swing timers correctly.
    - Changing stat arrow directions or locks on tamed pet stats no longer also change the owner’s stat locks and directions.
    - Player's now have an option to lock their title so it will not get overridden when they earn new title.
    - Player's can mount their tameed horse by double clicking it after reviving them, previously a revived mount had to be mounted by using right click.
    - Renaming a pet now causes its name color to reflect that of the owner.
    - Stove now a provides heat source for cooking.
    - Players will be moved to a passable location when furniture gets placed on them.
    - Command and Sneak hotbar icons added to skills book.
    - Stun now advances conflict relation causing karma, and by extension, guards calls.
    - Wine is now drinkable.
    - Group maximum size increased to 25.
    - Replaced "Leave Group" context menu on self with "Group" that now opens the group user interface.
    - Group leader no longer has to convert a group to karma free, now each individual member can consent at will, meaning late joiners can also choose to consent as well.
    - Missing an NPC will now advance Conflict ( Karma and Guards ) and add aggro ( reduced rate compared to hit ).
    - Fixed prestige ability Cleave not hitting your selected target, Weapon ability Cleave was not affected by this.
    - Cleave will no longer hit mobiles out of Line of Sight.
  • mortulonmortulon Throw me to the wolves and I will return leading the pack.
    edited July 11
    I have already posted this in the thread "Closed Beta 2, Graphics Overhaul: Discuss it HERE". Since I'm playing on the experimental server by myself, I'm posting it here as well:


    First of all I want to thank you for your efforts and the good work concerning different parts of the game. I see much potential.


    Concerning the following points, I totally agree with Jon_Irenicus:


    the original graphics had nice feel in it, nice touch, colors, it was smooth and all it needed was optimizing, bug fixing and such...loved watching the game

    It is the same for me: I loved watching the game - before.


    [the new graphics] looks strangely too much sharp/contrasted, feels like several filters are over it (shades/lights), colors are horrible

    I agree.


    overall my personal feeling is that this is [a] [...] downgrade

    I agree.


    Apart from that I like the overhaul of the map, of some places (e.g. the market in Eldeir Village) and of most textures (especially the water shader).

    I also like the new tree types and flowers, which give the nature more diversity. It's nice to see more deciduous trees in some areas.

    I don't like it, when the flat grass textures are placed side by side in one line. That looks unnatural. I think, it would be better to combine one grass texture with more grass textures, which are facing in different directions, in one place.
  • mortulonmortulon Throw me to the wolves and I will return leading the pack.
    edited July 11
    sokhom said:

    Is it possible to play on the old client graphic vs the new client when game gets patch?


    I like the idea of being able to choose, which settings I like best.
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