living world

avengingavenging cambodia
edited June 12 in General Discussion
is the claim about the world being a living thing where our actions actually make a difference true? the npc's seem pretty static and stuck in place... they gave an example of us stealing a dragon egg leading to dragon attacking town do encounters like that actually happen?

Comments

  • DominusDominus I always start my day with a Special K, for breakfast.
    With a newbie day old character, I once single handedly led an NPC rebellion to assassinate the powerful, and well guarded, cultist king, by pretending to be his friend, smuggling in weapons, arming his slaves and stirring up trouble.

    A few days later I taunted an ancient untamable bear and lured it to the cultist temple to destroy his followers and steal their cursed idols, so that I could curse a high level player with weakness, and beat them in a PvP duel with my newbie character. Aided by a master chef that invented his own secret recipe for stew, among the rare ingredients was a special fish that only one fisherman ever caught.

    And none of it was scripted, just emergent behavior from the game mechanics.

    Is that the living world you're looking for?
  • I've got a question regarding this... can NPC's loot you and use your items? Because that was a feature I loved in UO
  • Dominus said:

    With a newbie day old character, I once single handedly led an NPC rebellion to assassinate the powerful, and well guarded, cultist king, by pretending to be his friend, smuggling in weapons, arming his slaves and stirring up trouble.

    A few days later I taunted an ancient untamable bear and lured it to the cultist temple to destroy his followers and steal their cursed idols, so that I could curse a high level player with weakness, and beat them in a PvP duel with my newbie character. Aided by a master chef that invented his own secret recipe for stew, among the rare ingredients was a special fish that only one fisherman ever caught.

    And none of it was scripted, just emergent behavior from the game mechanics.

    Is that the living world you're looking for?

    tf did I just read? How? Even when I ask a NPC about their name they respond
    'I don't know', 'Do you have some change to spare?'
    As if they IQ were between that of an idiot and a moron.

    Perhaps you are refering to a community server?
  • beater07beater07 America
    He's referring to a completely different game called Shards Online. :)

  • avengingavenging cambodia
    beater07 said:

    He's referring to a completely different game called Shards Online. :)

    thank you for clarifying... so none of the things he mentioned is possible/ happens in legends of aria? is any of the world actually reactive or are they all just static as the starter town?
  • beater07beater07 America
    If you commit a crime in town the guards react and kill you, not sure if anything else is reactive. But the game isn't finished yet.
  • DominusDominus I always start my day with a Special K, for breakfast.
    All that, and much more happened in Aria in the past. It was what Aria once was, and maybe will become again.

    While the world has been reverted to something fairly static for now, the potential is there to reintroduce those features back into the game. Give it time and we might see those things back in the game. I think they are trying to get some core mechanics working first.
  • AmekaAmeka United States
    Dominus said:

    All that, and much more happened in Aria in the past. It was what Aria once was, and maybe will become again.

    While the world has been reverted to something fairly static for now, the potential is there to reintroduce those features back into the game. Give it time and we might see those things back in the game. I think they are trying to get some core mechanics working first.

    I agree with this, it is a sandbox that they are still building tools for. There is a term in software development -- "minimal viable product", it basically means lets get it doing the minimum it needs to do really well and then we can add all the bells and whistles we want. The development team seems to have done an excellent job so far, it can only get better and more featureful from here.

    Ameka,
    Order of the Black Rose
  • avengingavenging cambodia
    Dominus said:

    All that, and much more happened in Aria in the past. It was what Aria once was, and maybe will become again.

    While the world has been reverted to something fairly static for now, the potential is there to reintroduce those features back into the game. Give it time and we might see those things back in the game. I think they are trying to get some core mechanics working first.

    why was all that removed?
  • DiracDirac Arizona
    avenging said:

    Dominus said:

    All that, and much more happened in Aria in the past. It was what Aria once was, and maybe will become again.

    While the world has been reverted to something fairly static for now, the potential is there to reintroduce those features back into the game. Give it time and we might see those things back in the game. I think they are trying to get some core mechanics working first.

    why was all that removed?
    Who knows? The game IMO was in a much more superior state over a year ago as Dominus has mentioned.

    Around the time Logrus disappeared, some devs like Kade and Miphon claimed that the consensus was that things needed to be watered down and simplified including the combat system. Things went to the shit can from there on out, in my opinion.

    There was a huge debate where some of the more well spoken individuals begged for the world back, but it hasn't happened yet. I did not pipe in because the stake was already in the sand and the change had been made, those two devs were working "independently" on the project that you see now. A small vocal minority who held much clout claimed that the side project was awesome (not sure where they got that idea).

    One year has passed and, in my opinion, nothing has changed. I investigate the game mechanics and world from time to time on the test server, but I do not play the core game because it is not fun anymore.

    Here is a snippet of the alpha 2 debate if you are interested.

    https://www.legendsofaria.com/forums/discussion/4296/feedback-summary-of-alpha-2#latest
  • MummrikMummrik Sweden
    edited June 16
    Dirac said:

    avenging said:

    Dominus said:

    All that, and much more happened in Aria in the past. It was what Aria once was, and maybe will become again.

    While the world has been reverted to something fairly static for now, the potential is there to reintroduce those features back into the game. Give it time and we might see those things back in the game. I think they are trying to get some core mechanics working first.

    why was all that removed?
    Who knows? The game IMO was in a much more superior state over a year ago as Dominus has mentioned.

    Around the time Logrus disappeared, some devs like Kade and Miphon claimed that the consensus was that things needed to be watered down and simplified including the combat system. Things went to the shit can from there on out, in my opinion.

    There was a huge debate where some of the more well spoken individuals begged for the world back, but it hasn't happened yet. I did not pipe in because the stake was already in the sand and the change had been made, those two devs were working "independently" on the project that you see now. A small vocal minority who held much clout claimed that the side project was awesome (not sure where they got that idea).

    One year has passed and, in my opinion, nothing has changed. I investigate the game mechanics and world from time to time on the test server, but I do not play the core game because it is not fun anymore.

    Here is a snippet of the alpha 2 debate if you are interested.

    https://www.legendsofaria.com/forums/discussion/4296/feedback-summary-of-alpha-2#latest
    I did watch some old videos of Shards Online and i must say it seems to be in a better state than the current game content wise, and im wondering why did thay remove some of the things?
    Well i still have faith in Legends of Aria, but i dont get it why thay did "start over" the progress of the game.

    Sure it might have needed some balancing but what i've seen on the videos it seems like the armors and such had more stats other than just defence as what i've seen in todays version.
    I would like to have armors that give e.g. +1->5 to skills and even str, stam, int, wis etc...
    That would help players be more unique, and even get higher skills than 600 aslong thay have the right gear that is. Who knows maybe enchanting will be a thing later on, and contain just those features.

    An other topic is why there is no quests in todays build? Im not talking about quests where you kill X amount of mobs and get EXP, i mean quests where you travel around the map or do somekind of dungeon and get some kind of reward, e.g. an armor or a weapon or some crafting recipe, or house decoration items. Or just get access to something special (Tibia use this kind of quest system)
    I know there is the escort quest, so this all might be planed for later. But seeing this game going to release this fall (early access though) i think it lacks content to attract a bigger audience right now.

    We got a few dungeons but what will happen if there is 500+ players playing and the majority got enought skills to enter those dungeon? (I've not been to all of the dungeons yet) but to me it will turn pve players into pvp players. Dont get me wrong it might be fun aswell, but i've never been the pvp/pk player, so i just speak from my point of view.

    Gosh, im just rambling on, but this critic might be some good feedback to the devs. @Sanya
    I still think this game will be a really good game when it get the fundamental systems down, and start to focus on gameplay content. :smiley:

    P.S.
    I was drunk writing this, thats why i was writing whats was on my mind about the game.
  • edited June 18
    Dominus said:

    All that, and much more happened in Aria in the past. It was what Aria once was, and maybe will become again.

    While the world has been reverted to something fairly static for now, the potential is there to reintroduce those features back into the game. Give it time and we might see those things back in the game. I think they are trying to get some core mechanics working first.

    So what exactly was the reason for rolling back all of this stuff? (and changing the name, for that matter)? Edit: Oh, so... no one knows? That's.. troubling.

    Did they decide to radically change the direction of the game at a certain point, or did they need to strip out half finished features to focus on the core game for a while?

    Because... what you described sounds exactly like the game I want

  • So what exactly was the reason for rolling back all of this stuff? (and changing the name, for that matter)? Edit: Oh, so... no one knows? That's.. troubling.

    The premise was that the previous model was not going to be a commercial success. They needed to make changes to the game to bring in the initial surge of players, and then they could leverage that success to go back and add those features back in.
  • DominusDominus I always start my day with a Special K, for breakfast.

    Back in those days armor wasn't really important, even GM skills wasn't necessary. It was how much you knew about the game, and all the many sandbox item interactions that worked in only very specific situations. And there were many more creative options available.

    An inventive carpenter, armed with some sturdy tables as tactical barricades, and lots of patience, could solo extremely powerful PvE monsters in a cramped dungeon, far easier than a fully armed group of GM mages, or warriors with no strategy.

    It was a much smaller world but many more things to do....I was once a slave trader, capturing townsfolk and selling them into slavery to win favor with a bloodthirsty cult. I went to church, sat and listened to a sermon so I could gain the trust of another more peaceful sect. I robbed graves and was caught and beaten by the gravekeeper, found a stone that lets me see NPC ghosts, spent several weeks training my skills up with NPC ghosts.

    Met an alien being in a futuristic nightclub, danced with a technologically advanced NPC race, stole a lightsaber sword from one of them and gave it out as a prize in a PvP competition.

    Animal AI behavior was interactive and interesting too. For example, young wolves would slowly gather into packs, and as they aged over time, the strongest would become a rare untamable Alpha wolf and lead the pack. An outcast from the pack would become a Lone wolf, and all animals would eventually die of old age. I once spent several days doing nothing but tracking and observing the behavior of wolves, so that I could tame that special Alpha wolf in the ~15 second window after it transformed.

    While all that made it one of the most unique game I'd ever played, many of the things players were doing in the world was completely unintended.

    And with a small team, the devs found it hard to keep on top of it all, so there was a shift to making the game simpler and more like UO. At the time some players welcomed the new direction, and some hated it.

  • @Dominus you got some good storytelling skills. I give you that.
    That said, let's hope @Loudent is on to something about them eventually reintroducing those feutures.
  • beater07beater07 America
    Sometimes devs need to respect that players find interesting ways to use the game as it wasn't designed to do but make it fun and interesting. But seems as soon as they see something being done that they didn't specifically design they label it a bug and remove it.

    Imagine the random fun it would have been to stealth into the dungeon where the carpenter was soloing a boss using table blocks and at an the perfect moment picking up a few tables and watching the carpenter get slaughtered.... Lol

    But instead they just completely removed those possible scenarios making the game more narrow.

    If players figure out how to kill something tough by themselves but it just takes a lot of time to do it, then what is the problem here? It creates a challenge and rewards exploration and thinking outside the box. If it's found to be super over powered then just tweak the game a little (add a small chance that mobs can break a table, or the mob learns a new range spell that now has to be handled and makes the job harder). Don't just remove fun things from the game because players discover unique ways of doing something.


  • enbenb United States
    Does anyone have a link to some of the old videos about the Cool Legends of Aria?

    the link to the debate above won't let me in, says I have a "permission problem"
  • TihraLahnTihraLahn www.teiravon.com
    I think listening to Dominus wax nostalgic is far more entertaining than old videos :P
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