Neverwinter Nights Ver 1 ENHANCED EDITION , NWN RETURNS!!

Starfire3DStarfire3D Auckland, New Zealand

"What I am saying is that 2002’s Neverwinter Nights was one of those games that embeds itself into your life in various ways, for years. And now it’s getting the spit’n’polish treatment for a semi-remastered release."

"Beamdog, headed up by former Bioware bigwig Trent Oster, has for some time been in the business of creating ‘Enhanced Editions’ of 90s and early noughties cRPG hits."

"NWN was revered far more for its mod-friendly nature and bundled editor, which resulted in a colossal number of player-made adventure modules over the years, than for its fine but unexceptional singleplayer campaign, and that remains the major reason to be excited now.
Let’s take a look, shall we?"

"I’m seeing some depth of field effects, better anti-aliasing and a rejiggered, cleaner UI, but fundamentally it looks like Neverwinter Nights at a higher res. I guess I’d like to see improved character models, but the more they swap out in this kind of thing, the higher the risk of creating something that jars with the original vision or, more importantly, our memory thereof. I suspect the big win here, though, is general improvements to compatibility and display that work right out of the box, rather than require extensive post-installation tinkering.

But here’s the really good news: NWNEE supports saves, mods and modules from the original version of the game. I.e. 15 years of community-made love and labour can plug right into it. That’s glorious."

Improved Display: Your portrait, combat bar, inventory, and other UI elements adjust in size based on your chosen resolution including 1080p and 4k.
Advanced Graphics Options: Pixel shaders and post-processing effects make for crisper, cleaner visuals. Enable contrast, vibrance, and depth of field options as preferred.
Community Endorsed: Original developers have teamed with key members of the Neverwinter Nights community to curate important fan-requested improvements to support players, storytellers, and modders.
Backwards Compatibility: Works with save games, modules, and mods from the original Neverwinter Nights. A galaxy of community created content awaits.


  • YorlikYorlik

    Coming from NWN originally, I'd never exchange that outdated modding
    technology against what we have now here with LoA.
    NWN was awesome, but not made for MMO style servers.
    NWNX which added database support was a community product
    and still very limited and kinda hackish.

    But if CS would have a look at the Builder and DM tools of the old NWN 1,
    that might actually help us here.
  • Starfire3DStarfire3D Auckland, New Zealand
    Why not do both :P
  • YorlikYorlik

  • Excited for this but also worried this might take some of the wind out of LoA's sails. Being a spiritual successor to NWN was one of its major selling points.
  • Starfire3DStarfire3D Auckland, New Zealand
    I like the fact that it will be backwards compatible to NWN Version 1. (Sorry NWN2 not compatible with you!) And it is made by some of the original Bioware team. Supposedly you can just drop in your NWN1 module and it will run with all the new features.
  • Hopefully we will be able to have more extensive graphics update haks as a result.
  • SachaSacha [Reino de Aldor]
    No wonder it's compatible. Looks just like the same old game. The difference, if there's any apart from the price, is subtle...
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