Legends of Aria CB1 Patch Notes

New City: Helm

  • Large peaceful and very scenic city
  • Mining / Crafting City
  • Conveniently close to many large mining caves
  • Coastline great for fishing
  • Resides in the Eastern Frontier

New City: Pyros Landing

  • Compact bustling and very utilitarian city
  • Monster Hunting / Faction City
  • Sits on the southern tip of the Southern Rim
  • Great area for mid level lumberjacking

New Area: Eastern Frontier

  • Helm
  • Smoking Ruins
  • Mer Beach
  • Bandit Camp
  • Mysterious Brazier

Catacombs is reopened!

  • Revamped loot / monsters updated for Legends of Aria
  • Requires skulls dropped from Ruin, Deception and Contempt (rare drop on any mob)

Additional Undead World Dungeon Opened: Contempt

  • Contains the boss Kho, General of Demons

Mob loot Changes

  • Loot has been adjusted across all mobs
  • Low end scroll drop rate has been increased
  • Mobs were granted new abilities


  • Guard Zones refactored to support new towns
  • Guards will now run to the aid of people who are being meteored
  • Guards are much harder to evade
  • More guard towers added along main paths
  • Guards in the Oasis and Outpost are now neutral (They will defend anyone who is attacked)


  • Subregion names have been added and your current region is now displayed under the mini-map
  • Reduced the number of main roads to only the roads the connect cities
  • Main Roads are marked with braziers and are much wider than normal paths
  • Unique landmarks added around the world

Teleport Towers

  • Teleport towers have been moved closer to cities
  • Teleport tower mages are now invulnerable
  • Teleport tower mages now instakill aggressors nearby
  • Added the ability to recall and portal off runes that are purchased from teleport tower mages

UI Overhaul

  • Skinned windows to LoA UI theme
  • New character window
  • Revamped skills window
  • New ability window
  • Minimal game HUD
  • Spell bar now supports 20 spells / abilities
  • Region name and guard protection status added to the game HUD
  • Container UI has been minimalized
  • Corpses now open as coffins instead of backpacks
  • Items in containers like your backpack have been scaled and rotated so they look correct

Combat Changes

  • Healing Changes
    • Bandages now apply instantly
    • Recently bandaged debuff reduced to 13 seconds
    • Salve now functions like gauze did previously (gauze is now useless)
  • Spell Changes
    • Casting recovering removed
    • Releasing a spell while stunned will now fizzle the spell
    • Spell damage was modified
  • Mana Changes
    • Increased the amount of mana gained from intelligence
    • Added ‘Focus’ to the Staff, Stave, and Spell Book
      • Focus is an active mana regen ability based off of a players channelling skill
    • Passive mana regeneration rates are now based on a players channelling skill, and current armor equipped
    • Passive mana regeneration has been removed from robes
  • Weapon Changes
    • Damage now scales from equipped weapon for Stab, Slash, Bash, Powershot, Overpower
    • Modified weapon damage and attack speeds
    • Nerfed ‘Stab’ damage on daggers from x4 to x3

Ability System

  • Ability exp grants ability points which are used to unlock abilities
  • Abilities are now dragged to the spell bar instead of automatically appearing at the bottom
  • Knight charge now requires heavy armor equipped to perform
  • Stun strike now has a radius of 5
  • Reduced Rogue Backstab damage to 50/70/90

Karma System

  • Old criminal system removed
  • all names (except ImportantNpcs) are color dependent on their karma, conflict applies to all mobiles, karma applies to all mobiles, can gain karma by killing mobs with red names
  • Conflict icons
    • Aggressor icon shows when you can attack someone with no karma penalty (Since they have started a fight)
    • Aggressed icon shows when you can be attacked without penalty (Since you started a fight)
    • Warning icon shows if you are about to take a karma loss from hitting someone
  • Karma Levels: Outcast (Red), Scoundrel (Pink), Rude (Grey), Neutral (White), Good (Blue) Honest (Navy), Trustworthy (Yellow)
  • Karma Gain/Loss is dependent on the karma level of the affected person
  • Guards are hostile towards ‘Outcasts’ in all cities besides the Oasis and the Outpost
  • Ways to Lose Karma (No karma loss will be incurred if an aggressive act is committed against an Outcast)
    • Looting the corpse of any player
    • Looting a monster that has been killed by another player
    • Initiating an attack on a player
    • Murdering another player
    • Performing beneficial acts on Outcasts (This includes resurrecting, healing, and buffing)
  • Players will never lose karma when they are the defender in a conflict. Ex. If a neutral player attacks an Outcast, but the Outcast kills the neutral player, the Outcast will not lose karma
  • If a player performs beneficial acts on another player that is an aggressor he will adopt that players conflicts (and thus any karma loss due to killing another player)
  • Karma is gained by killing players and/or monsters less than neutral karma
  • There is no karma loss when fighting in an arena, between guildmates, or between factions

Housing Changes

  • Removed House auto-kicker

Mount Changes

  • Prestige Abilities now work while mounted
  • Weapon Abilities now work while mounted
  • Mounts are dismissed to statues
  • Mounts can not be summoned while in combat
  • Getting hit causes you to be dazed (lose mount speed)
  • While dazed you have a 50% chance to be dismounted
  • Wyverns are no longer mountable

Magical Guide

  • Can now locate nearest teleport tower and stable master
  • Automatically dismisses after a few minutes of inactivity
  • Can be dismissed from the context menu


  • Removed fast gains from 0
  • Slowed stat gains across the board

Crafting changes

  • Item parts and recipes removed
  • Adjustments to ore availability
  • Removed ‘milling’ ability hatchet
  • Mobs now drop leather hides which must crafted into tanned leather
  • Switched Crusader and Lich blade tiers
  • Switched Large and Heater shield tiers
  • Switched white staff/redemption and Sunstaff/Dead Staff tiers
  • Crafting recipes adjusted

Additional Changes

  • Default zoom level and camera field of view updated
  • Increase amount you can zoom in
  • Added sound effects to many existing mobs
  • New music tracks added
  • Inns now sell cooking pots
  • Campfires refuse to be placed if doing so would cause a nearby mobile to immediately cause it to go out
  • Mana regeneration has been removed from campfires
  • Collision and Mouse Movement System Overhaul
  • Torch can now be equipped along side a two-handed weapon
  • Added hirelings to Valus
  • Harpy spawn moved to its proper location
  • Removed many dead quests that were confusing the heck out of newbies
  • Players are no longer ejected from their house upon death
  • Returned lower limit skill gains between 0-10 (0.3 per gain) and 10-20 (0.2 per gain)