The 2 latest posts in this category go on the front page.

We’ve Reached $500,000!

    We wanted to extend a heartfelt thank you to everyone who has supported us in reaching $500,000! Every dollar is not only a direct pledge towards the development for Legends of [...]

By |November 20th, 2017|Main, News|0 Comments

Final Alpha Recap

Greetings Citizens of Aria!   I want to start by thanking everyone who participated in our latest “Final Alpha” test. Over 2500 players logged in during the 2 ½ week period and [...]

By |October 17th, 2017|Main, News|0 Comments

Featured Video: TheHiveLeader Final Alpha Review

By |October 11th, 2017|Main, News|2 Comments

Final Alpha Is Live!

Legends of Aria Gets Massive Update with Latest Test Hello friends and adventurers,   Today, Citadel Studios is proud to announce that the Final Alpha for their upcoming sandbox MMORPG Legends of Aria is now underway. [...]

By |September 29th, 2017|Main, News, Uncategorized|0 Comments

Final Alpha Launching September 28th

  UPDATE: The Final Alpha release date has been pushed to September 28th. See forum post for details. Greetings Travelers!   We are excited to announce that the official Legends of Aria [...]

By |August 25th, 2017|Main, News, Uncategorized|2 Comments

Development Blog – 3. End of Alpha 2

  Last Monday marked the end of Legends of Aria Alpha 2. Our Alpha was live for a little over 7 weeks and was played by thousands of pledges. We want to [...]

By |June 27th, 2017|Main, News, Uncategorized|3 Comments

Focused Alpha – Patch 3 is Live!

  Greetings Travelers!   The final content patch for Alpha 2 went live today. Along with all of the great new features, we also have introduced a solution for the stuttering some [...]

By |June 9th, 2017|Main, News, Uncategorized|2 Comments

Focused Alpha – Patch 1 is Live!

The Legends of Aria Focused Alpha went live this weekend and players have taken their first steps in New Celador. We'd like to take this opportunity to give you an update on what's [...]

By |May 19th, 2017|Main, News, Uncategorized|2 Comments

Development Blog – 2. The Knight

  Welcome to the second Legends of Aria Development Blog.   Last week we discussed our new vision for Combat. This week we’d like to offer you an introduction to the Knight Prestige Class in [...]

By |May 2nd, 2017|Main, News|5 Comments

Development Blog – 1. Skills & Combat Primer

    Welcome to the first edition of the Legends of Aria Development Blog.   We’ll be posting updates bi-weekly, keeping you up to date with our developments and designs [...]

By |March 31st, 2017|Main, News, Uncategorized|3 Comments

Legends of Aria: Announcement for Alpha 2

Today we are announcing the date for the start of Legends of Aria - Alpha 2 and a change to how we conduct play-testing.   Shards Online has evolved and Legends of Aria [...]

By |March 20th, 2017|Main, News, Uncategorized|0 Comments

February Community Roundtable

Derek 'Supreem' Brinkmann, Tim 'Draconi' Cotten & Jeffrey 'Miphon' Edwards discuss the upcoming Steam launch and answer your questions. Head over to the forums to discuss the latest roundtable!

By |February 15th, 2017|Main, News Archive|0 Comments

Steam Head Start, NDA Lifted & New Sanctuary Shard

Greetings Citizens of Aria,   Almost one month has passed since launching our Alpha build of Shards Online and we'd like to thank everyone who helped make it a success. Since then we have made [...]

By |February 10th, 2017|Main, News Archive|0 Comments

Alpha is Live!

Alpha is Live! Today we are proud to unveil the first official Alpha build for Shards Online! This build is now running on our official server, Shards of Aria, and we [...]

By |January 13th, 2017|Main, News Archive, Uncategorized|1 Comment

Alpha Launch Date Announced

Greetings Citizens of Aria We are excited to announce our official Alpha Launch date! Starting on January 13th, Shards Online will enter the next phase of development with our much anticipated Alpha Release Build. [...]

By |January 6th, 2017|Main, News Archive, Uncategorized|1 Comment

October Community Roundtable – Alpha

Catch up on this October's Community Roundtable: Topics covered in this months roundtable include: What We're Working On Repair/Salvage UI Enhancement Secure Trading Death System House Containers Optimizations Website Revamp [...]

By |October 25th, 2016|Main, News Archive|0 Comments Twitch Takeover with Ripper X & Lead Developer Supreem

For anyone who missed the Takeover over at's Twitch channel featuring Ripper X and Lead Developer Supreem, here's the replay!

By |October 3rd, 2016|Main, News Archive|1 Comment

Alpha Preview 0.3.5 now Live!

As of 5pm EST today, September 23rd, the Shards of Aria server has been wiped and our Alpha Preview update is now live! Returning pledgers and trial players possessing 200 or more skill points on [...]

By |September 23rd, 2016|Main, News Archive|0 Comments

Shards Online Alpha Preview

Alpha Preview Build - Fishing, Player Parties & More Pre-Alpha 3 Release 5 marks our final patch before Alpha and will bring a wealth of content, tweaks and bug fixes to Shards Online in preparation [...]

By |September 19th, 2016|Main|0 Comments

0.3.5 Patch Notes: Alpha Preview

New Features Prizm Lounge (Founders Map) New items 3 Futuristic Clothing Sets (no stats) including helmet Exclusive drinks & potions New Quests. VIP area - only Prime Collectors (100$+) can enter this area. [...]

By |September 19th, 2016|Main, News Archive|4 Comments

August Community Roundtable – Alpha Preview

Presenting our August Community Roundtable! Topics: New Features New Inventory & Skills UI Celador Expansion Upcoming Alpha Preview Q&A Watch in full on Youtube: Head over to our forums to share your feedback! [...]

By |September 2nd, 2016|Main, News Archive|0 Comments

July Community Roundtable – Founders Shard

The second edition of July's Community Roundtable! Topics: Founders Shard Fishing Our next release (0.3.5) Q&A Watch in full on Youtube: Head over to our discussion thread to share your views! [...]

By |August 4th, 2016|Main, News Archive|0 Comments

Shards Online AMA with Derek ‘Supreem’ Brinkmann Featured on

Following our recent AMA on, our friends over at MassivelyOP have published some of the highlights on You can check out the AMA in it's entirety at /r/MMORPG [...]

By |July 22nd, 2016|Main, News Archive|0 Comments

Latest Patch Overview by TheHiveLeader

Our thanks go out to TheHiveLeader ( for putting this together. Pledge your support to get instant access to our Pre-Alpha:

By |July 18th, 2016|Main, News Archive|0 Comments

Major Release Brings Necromancy, Player Shops & More

Greetings Citizens of Aria The release of our most recent patch marks one of the largest in Shards Online to date since the release of Pre-Alpha 3 in December. If you are an alpha [...]

By |July 13th, 2016|Main, News Archive|2 Comments

We’ve been Greenlit on Steam!

Greetings Citizens of Aria, Today is a big day for Shards Online. Bring greenlit means we can take advantage of Steam’s platform and massive user base to bring our project to a wider audience. I [...]

By |June 23rd, 2016|Main, News Archive|3 Comments

Vote for us on Steam Greenlight!

Help us expose the Steam Community to Shards Online. Vote for us now!

By |June 7th, 2016|Main, Uncategorized|0 Comments

June Community Roundtable – Steam Greenlight

There was no shortage of things to talk about in this month's Community Roundtable. Topics: Steam Greenlight New Community Server Features Our next release (0.3.4) Alpha Plans If you missed it, you can watch the entire [...]

By |June 6th, 2016|Main, News Archive|0 Comments

May Community Roundtable – Alpha Progress

This past Saturday, Supreem discussed the progress towards getting a proper gameplay trailer and Alpha release. If you missed it, you can watch the entire stream here:

By |May 9th, 2016|Main, News Archive|0 Comments

A Game of Skills

When we finally launch Shards Online later this year, we know there will be a fair amount of people out there who are instantly reminded of a few games – Ultima Online and Neverwinter Nights. [...]

By |April 18th, 2016|Main, News Archive|1 Comment

March Community Roundtable – Catacombs Demo

This past Saturday, Supreem demoed Catacombs and Founder's Map, showed off new armor sets/weapons, and talked about plans for the future. If you missed it, you can watch the entire thing here:

By |March 15th, 2016|Main, News Archive|0 Comments

March Community Newsletter – Alpha Release Plans and Parallel Universes

Letter from the Project Lead Hey Everyone! Another month has gone by, and it's really awesome to see the Catacombs coming together. Since this is the first (of many) dungeons in Shards Online, we [...]

By |March 11th, 2016|Main, News Archive|2 Comments

Derek Brinkmann Interview with

"I recently had the chance to sit down with Derek Brinkmann, the Founder and CEO of Citadel Studios, and talk about Shards Online. We discussed the details of server hosting, the core content provided on [...]

By |February 25th, 2016|Main, News Archive|0 Comments

February Community Roundtable

This past Saturday, Supreem got together with the community to discuss development progress. Many of the items in the newsletter were discussed in detail. Supreem also gives a very rough first look at some of [...]

By |February 15th, 2016|Main, News Archive|0 Comments

February Community Newsletter

This newsletter is loaded with good stuff: Armor Set Reveal - Catacombs will launch with 6 new clothing / armor sets. A screenshot is included in the newsletter. Release Date Update - Alpha has been pushed [...]

By |February 12th, 2016|Main, News Archive|0 Comments Derek Brinkmann on What’s Coming Next

Derek 'Supreem' Brinkmann caught up with Suzie Ford at to discuss what's next now that Pre-Alpha 3 is in the bag. Back in December, Citadel Studios hosted a big party for backers of Shards [...]

By |February 4th, 2016|Main, News Archive|0 Comments

Community Roundtable and PvP Tournament Wrap-up

We had a great time during the community roundtable talking about our progress, development priorities, and answering questions from the community. If you missed it, you can watch the whole thing on Our first Tournament of [...]

By |January 18th, 2016|Main, News Archive, Uncategorized|0 Comments

MMOGames Interview: Derek Brinkmann

In last week’s Shards Online newsletter, project lead Derek Brinkmann touched on a few updates coming to the game including the referral program, Tournament of Champions and player run merchants. This week, we followed up [...]

By |January 12th, 2016|Main, News Archive|0 Comments

December Community Newsletter

This month's newsletter is packed with juicy info. Player run merchants, PvP Tournament, Referral Program and More! Full Newsletter Link

By |January 4th, 2016|Main, News Archive|0 Comments

Pre-Alpha 3 Launch Weekend Recap

We had an absolute blast this weekend! It's great to hear all the positive feedback you guys have been giving us. The bug reports and ideas have also been flowing and we are absolutely loving [...]

By |December 14th, 2015|Main, News Archive|0 Comments

Pre-Alpha 3 Launch Event

To celebrate the launch of Pre-Alpha 3, we will be hosting a live stream on, Saturday December 12th from 6pm to 8pm EST (11pm UTC). Members of the dev team will be playing on our main [...]

By |November 30th, 2015|Main, News Archive|2 Comments

Pre-Alpha 3 Release Date Announced

Today, Citadel Studios is pleased to announce that launch dates for the highly anticipated Pre-Alpha 3 phase. The soft-launch for all backers $75 and above will begin on December 3rd, and all backers at the [...]

By |November 23rd, 2015|Main, News Archive|0 Comments

October Newsletter is Here!

Check out Shards Online's spookiest newsletter ever. It contains all the details about our Halloween event plus juicy development updates here.

By |October 29th, 2015|Main, News Archive|0 Comments

Night of the Living Dead Halloween Event

Starting Thursday October 29th at 8PM EST (12:AM UTC) (Additional times listed below) Additional Event Times - We will open the Halloween server for two hours at different times each day during the [...]

By |October 29th, 2015|Main, News Archive|3 Comments

September Community Roundtable and Playtest Highlights

This weekend we had our Pre-alpha 3 Preview weekend stress test and it was a smashing hit! Over 100 people participated with a combined total of 196 hours played. The surveys are going out to [...]

By |September 28th, 2015|Main, News Archive, Uncategorized|0 Comments

MassivelyOP: Proposing the ‘Persistent Online World’ Game

Last week, our comments erupted over some game studios’ haphazard use of the term “MMO” — and how that overuse and misuse has possibly tainted the genre, leading other studios to avoid its use altogether. [...]

By |August 7th, 2015|Main, News Archive, Uncategorized|1 Comment Feature: A revolution in player freedom

Shards Online is a game that in its understated way is going to change the way MMOs are developed by bringing the community to bear in a way that has never been done before. Citadel [...]

By |August 6th, 2015|Main, News Archive, Uncategorized|0 Comments

July Community Newsletter

July was a huge month for Shards Online, the Pre-Alpha Admins now have the ability to run their own shards. In addition to that we have added an arena, and a sneak peak of female armor. [...]

By |July 28th, 2015|Main, News Archive|0 Comments

Pre-Alpha 2 Officially Released

Today marks a huge step forward for Shards Online. The Shard Server is now in the hands of our Pre-Alpha Admins ($200+ tiers). This means they are running their own servers and learning the modding [...]

By |July 14th, 2015|Main, News Archive, Uncategorized|5 Comments

June Newsletter: Pre-Alpha Admin update, Alpha backer bonus and more!

Our June Newsletter has arrived and its a whopper!  We have Pre-Alpha Admin updates from Derek 'Supreem' Brinkmann, a cool surprise for our Alpha-level backers, Catacombs sneak-peek, Animal Taming and more.  Read the entire newsletter here.

By |July 2nd, 2015|Main, News Archive|0 Comments

Community Roundtable – 06/06/2015 Recap

Community Roundtable - 06/06/2015 Recap Our June Community Roundtable was a blast!  We talked about our progress on Celador and got a sneak peak at the next shard under development: The Catacombs. We covered some [...]

By |June 10th, 2015|Main, News Archive|0 Comments

Pre-alpha Graveyard Hunt – June 6th

Event Calendar

By |June 5th, 2015|Main, News Archive|5 Comments

May Newsletter: Pre-Alpha 2, updates, upgrades and more

Our May Newsletter has finally arrived!  Closing out an exciting month with some awesome updates, upgrades and information on Pre-Alpha 2, a particularly dark corner of Celador, the new Cooking Skill and more. Read the [...]

By |June 1st, 2015|Main, News Archive|0 Comments

Community Roundtable – 05/09/2015 Recap

Community Roundtable - 05/09/2015 Recap Our May Community Roundtable was a great success.  We shared our progress on Celador and talked about some cool new game systems like hunger, the day/night cycle and atmospheric fog and [...]

By |May 15th, 2015|Main, News Archive|1 Comment

Letter From The Producer

Greetings Attuned Mortals and Immortals alike! Allow me to introduce myself.  My name is Brett 'Strig' Robinson and I've recently joined the Citadel Studios team as Executive Producer. I won't bore you with details of [...]

By |April 30th, 2015|Main, News Archive|1 Comment

March Newsletter! New Roadmap and Other Updates

March's newsletter is officially out. It includes our upcoming Stress Test contest for Pre-alpha Playtesters, a letter from the project lead, an updated development roadmap and much much more. Read the entire newsletter here.

By |March 25th, 2015|Main, News Archive|0 Comments

Event Calendar is Live

Our shiny new event calendar is now live. We currently have the schedule for our upcoming Community Round table and playtest events. It is set up so that you can copy each of the events [...]

By |March 9th, 2015|Main, News Archive|0 Comments Gets a Preview of Celador

Shards is looking really slick in its Pre-Alpha state, and it’s the kind of community and player-driven MMO I think we need to see more of. I know there’s a lot of talk that the [...]

By |February 23rd, 2015|Main, News Archive|1 Comment

Pre-alpha Playtest – Saturday January 31st – PvP Balance

The Shards Online Team is happy to announce our first playtest event for members of the Pre-alpha Playtester Program. The servers will be available Saturday, January 31st at 2PM EST (7 PM GMT) and will remain [...]

By |January 30th, 2015|Events, Main|5 Comments

Shards Online: Empowering Creativity – An interview with Derek Brinkmann

Benjamin Foley from the Gaiscioch gaming community sat down with Derek to talk about his history in the game industry and the inspirations for Shards Online. It is a really well written and informative article. Check in [...]

By |January 30th, 2015|Main, News Archive|0 Comments

Letter from the Project Lead

Greetings my Attuned Mortals, The team has been heads down working on the project since Kickstarter. It is great to be able to turn my focus back towards development and getting Shards Online to Alpha. [...]

By |January 27th, 2015|Main, News Archive|16 Comments

Vote for us on Player’s Choice Awards

We have been nominated for "The Most Anticipated MMO of 2015" on Player's Choice Awards. Get over there and vote!

By |January 7th, 2015|Main, News Archive|0 Comments

MMOGames Awards us Best Kickstarter MMO

We are honored to win "Best Kickstarter MMO" by Thanks to everyone who voted to help us win the award!

By |January 7th, 2015|Main, News Archive|0 Comments

Campaign Highlight Video

Over the course of the campaign we created over 21 videos showcasing the game. We took those hours of footage and boiled it down to under 4 minutes. The result is pretty amazing.

By |December 12th, 2014|Main, News Archive|1 Comment

Vote for our 100k Stretch Goal Map

The time has come! Vote on which additional shard you would like to see at Alpha 1 alongside Celador when we hit our 100k stretch goal. [row] Pyros’ Lair - The homeworld of the elemental [...]

By |December 10th, 2014|Main, News Archive|2 Comments

Campaign Wrap-up Stream – Friday December 12th 6-8pm EST

Join Derek Brinkmann (Project Lead), Tim Cotten (Creative Director) and Bruce Bonnick (Lead Systems Designer) as they count down the final hours of the campaign. We will be giving away prizes about 1 hour into [...]

By |December 5th, 2014|Events, Main|0 Comments

Get your addons!

We have released some sweet add-ons on our Kickstarter Campaign for you to get your hands on! To select one or more add-ons, click the "Manage Your Pledge" button and add in the amount. After [...]

By |November 20th, 2014|Main, News Archive|0 Comments

Q&A with Project Lead Derek ‘Supreem’ Brinkmann

We asked project lead Derek 'Supreem' Brinkmann some commonly asked questions about the overall vision for the game. Check it out and share it with your friends! (2:22)

By |November 17th, 2014|Main, News Archive, Uncategorized|0 Comments

Our Kickstarter Campaign Is Live!

Our new Kickstarter campaign is here! Thanks to our community’s help these last few months, we’ve refined the rewards to make sure you get the most value out of your pledge. Many of the rewards [...]

By |November 13th, 2014|Main, News Archive|2 Comments

Project Update

Hello everyone. We have been pretty heads-down the last few weeks and I wanted to fill you all in on what we have been up to. As most of you know, we previously refocused our [...]

By |September 19th, 2014|Main, News Archive|6 Comments

Playtest Event: Saturday August 16

On Saturday, August 16 2014 we will be opening Shards Online for a playtest event. The server will run the default ruleset (see our pre-alpha game guide for details) and open at 10 AM EDT [...]

By |August 3rd, 2014|Events, Main, News Archive|4 Comments

July 19 Community Roundtable: Community Servers and Modding

Community Roundtable 3 will focus on the framework for running your own server, modifying your server, and connecting your server to another player-run server. For an overview of the topics, check out our page on [...]

By |July 5th, 2014|Events, Main, News Archive|0 Comments


Watch the video from this roundtable here: Join us on the Shards Online Twitch channel at 3PM EDT, June 28th, for a look at the Shards Online development roadmap. At the start of the Community [...]

By |June 16th, 2014|Events, Main, News Archive|3 Comments

June 13th 8pm EST Community Roundtable

You’re invited to participate in our first Community Roundtable on Friday, June 13 at 8 PM EDT (12 AM GMT). We’ll be broadcasting live on the Shards Online Twitch channel and taking questions via Mumble and the Twitch [...]

By |June 11th, 2014|Events, Main, News Archive|11 Comments

Preview Weekend Recap

We would like to thank for allowing us to take over their twitch channel for the entire weekend. The whole team got involved and we streamed over 18 hours of gameplay and interviews! If [...]

By |June 10th, 2014|Main, News Archive|2 Comments
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