Throughout the games development, the team is constantly working to improve game performance. Currently our minimum specs for the Alpha version is:


OS: Windows 7 64 bit or newer.
Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz.
Memory: 4 GB RAM. (Recommended: 8 GB RAM)
Graphics: DirectX9 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 4000 Integrated Graphics.
DirectX: Version 10.

Most games that claim to have housing are very restrictive. In Legends of Aria, you build your house in the actual game world. Also every item that exists can be placed in the world and also used as decoration in your house. To top it all off, we are working on giving you control of the surrounding land as well. Build a farm, or a garden, or a hedge maze right in your backyard!
Yes! No more levels and classes and quest grinds! As you explore the world you learn new skills and perfect them.

There is a limit to how much skill one mortal can possess which forces you to specialize. Upon reaching your skill cap, you will need to deactivate certain skills in order to gain in others. Skill points in inactive skills are never lost, and players will be able to adjust their character’s specializations periodically.

Crafting is a huge focus in Legends of Aria. With our player driven economy, most useful items in the world are actually crafted by players. The NPCs in towns only provide a limited supply of basic goods. (With a few exceptions)
In Alpha we have fully functioning guild and group systems. Guilds can even join elemental factions to engage in wars without worrying about the guards getting in the way.
The controls in Legends of Aria will feel familiar to players of games like Diablo, but that’s about where the similarities end. Legends of Aria’s combat is much more tactical and skill-based. Character development and the world itself are much more open ended. And there is much much more to the game than just combat.
We’re targeting a standalone client running Legends of Aria on PC/Windows at launch. We are also currently investigating officially supporting the Mac and Linux platforms.
We really want to embrace the roleplaying community. In the final game, we are planning for mainly in-character channels of communication.

In Legends of Aria, there will be no global chat or tells riddled with gold spammers. All communication happens right in the game world with text appearing over the heads of characters. One exception is guild chat which is currently our only out of character communication available in game. We are also looking into a friends list which will allow you to send out of character messages to other players you mark as friends.

Look at the regularly updated development roadmap to see information about upcoming releases.
Nope! Buy it once and it’s free to play on free official servers and any community servers, AND you can run one of your own.
Take a look at the ‘Customization’ section of the game page for more details.
Currently, we are not charging our early admins any fee to run their own servers. After our Steam release we may have to start charging a small monthly fee to cover hosting costs for our ‘cluster’ technology.
Regions are hosted in the way other games like Minecraft host their servers. You get the region server when you purchase the game and can run the regions out of your house or rent space from a game server hosting company. If you are tech-savvy enough, you can run them up in the cloud yourself!
The Cluster rule-set (mod) is the sum of *all* agreed upon gameplay that is accessible in the connected regions. Mods can easily have rules that are specific to certain maps or regions in the cluster.
Server-side customization (spawners, loot, skills, abilities etc) will not require Unity to mod at release. Currently, our toolkit uses Unity (the free version works fine) to assist in placement of dynamic world objects.

You will also need to use Unity to create custom client assets (maps, monsters, equipment etc) when that level of customization becomes available.

All pledge levels get access to all of our upcoming closed beta tests. Keep an eye out for the exact dates for these tests. Community Admins can also make their servers available for “testing”. Look in the community discord for information on these servers.